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N. Medina Medina, Z. Callejas, F. Velasco-Anguita, M. Lastra Leidinger, M. Bermudez Edo, A. Ruiz Zafra, F.M. García Moreno, B. Romero
and
J. Ruiz De Miras,
"Implantación de la metodología de clase al revés en una asignatura de programación y diseño orientado a objetos: análisis comparativo preliminar", "XXVIII Jornadas sobre la Enseñanza Universitaria de la Informática", None-None, 2022
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R. Valera, P. Paderewski Rodriguez, F.L. Gutierrez Vela
and
J. Arango-Lopez,
"Building a pervasive social gaming experience using SocialPG", Expert Systems
, -, 2022
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C. González-González, F.L. Gutierrez Vela
and
P. Paderewski Rodriguez,
"COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages", "Internacional Symposium on Computers in Education", None-None, 2021
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R. Valera-Aranguren, P. Paderewski Rodriguez, F.L. Gutierrez Vela, J. Arango-Lopez
and
F. Moreira,
"SocialPG: Proposed Model for Building Pervasive Social Play Experiences", "World Conference on Information Systems and Technologies", None-None, 2021
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N. Medina Medina
"Valores de los Videojuegos Educativos", "Ciclo de conferencias en línea: La UGR va al Instituto", None-None, 2021
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N. Medina Medina, P. Paderewski Rodriguez
and
F.L. Gutierrez Vela,
"Video Games for Learning: Design considerations and its application in the video game ¿The Time Invaders¿: Video Games for Learning: Design considerations and application", "TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality", None-None, 2021
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R.Á. Prieto-De Lope, N. Medina Medina, M. Urbieta, A. Lliteras
and
A.M. Mora-García,
"A novel UML-based methodology for modeling adventure-based educational games", Entertainment Computing, vol.38
, -, 2021
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H. Abdelkarim Alrabaiah
and
N. Medina Medina,
"Agile Beeswax: Mobile App Development Process and Empirical Study in Real Environment", Sustainability, vol.13
, -, 2021
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SICA last updated: 10/01/2024