Producción científica
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N. Medina Medina, P. Paderewski Rodriguez, N. Padilla-Zea
and
F.L. Gutierrez Vela,
"Modelo para la integración de procesos educativos en una aventura gráfica", Campus Virtuales, vol.7
, 33-50, 2018
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N. Padilla-Zea, N. Medina Medina, F.L. Gutierrez Vela, P. Paderewski Rodriguez
and
C.A. Collazos-Ordóñez,
"PLAGER-VG: platform for managing educational multiplayer video games", Multimedia Tools and Applications, vol.77
, 2115-2152, 2018
|
M. Anzures-García, L.A. Sánchez-Galvez, M.J. Hornos Barranco
and
P. Paderewski Rodriguez,
"Tutorial Function Groupware based on a Workflow Ontology and a Directed Acyclic Graph", Revista IEEE America Latina, vol.16
, 294-300, 2018
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J. Arango-Lopez, C.A. Colazos-Ordoñez
and
F.L. Gutierrez Vela,
"Using pervasive games as learning tools in educational contexts: a systematic review", International Journal of Learning Technology, vol.13
, 93-114, 2018
|
R. Chacón Cuberos,
"Caracterización de indicadores deportivos, psicosociales y de ocio digital en la comunidad educativa de granada: construyendo una educación físico-Saludable integral median videojuegos activos", 2018
|
J. Arango-Lopez, C.A. Collazos-Ordóñez
and
F.L. Gutierrez Vela,
"A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data", "Design, User Experience, and Usability: Designing Pleasurable Experiences - LNCS-10289", 335-346, 2017
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M. Anzures-García, L.A. Sánchez-Galvez, M.J. Hornos Barranco
and
P. Paderewski Rodriguez,
"Facilitating the development of Collaborative Applications with the MVC Architectural Pattern", "Software Engineering: Methods, Modeling, and Teaching, vol. 4", 268-290, 2017
|
F.L. Gutierrez Vela
"Ampliando la Experiencia de Usuario (UX) Usando gamificación", "III Jornadas Iberoamericanas de Interacción Humano-Computador", None-None, 2017
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Última actualización del SICA: 10/01/2024